
However, several variations have been introduced, particularly in combat. While most former Tales games had one button for physical attacks and another for "Artes," Berseria borrows from the Tales of Graces and Tales of Zestiria combat system, where all attacks are technically Artes, divided between "Martial" Artes (the replacement for physical attacks) and Arcane Artes (magic). There are some changes from the previous games' system, however players may bring sixteen of these attacks into battle, assigning them to a grid which deploys a different skill depending on which button you press, which can be chained for up to four inputs. Combos are limited by the "Soul Gauge," which by default has three souls in it. Souls are temporarily consumed when attacking, but regenerate quickly. The three-Soul Cap can be raised by stunning or slaying foes, to a maximum of five - but note that enemies can do this to you as well, potentially leaving you Cherry Tapping away with only one Soul's worth of Artes to use. Finally, the cap can be lowered by one to use a Limit Break called a "Break Soul," which are special attacks and abilities unique to each party member. For example, Velvet's Break Soul grants her a Super Mode which increases her damage output, allows her to perform combo finishers called Break Artes, and makes her immune to staggering, but causes her HP to gradually drop overtime through continued use. Break Souls cannot be used if the character has less than 3 Souls, but can help increase the length of combos. The game brings back the Blast Gauge mechanic from Zestiria, but adds a second element called a "Switch Blast," a Switch-Out Move that consumes one Soul but can also be used to continue combos.



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